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whist    
int. 嘘!,肃静!
a. 无声的,安静的
n. 扑克牌游戏的一种

whist
n 1: a card game for four players who form two partnerships; a
pack of 52 cards is dealt and each side scores one point
for each trick it takes in excess of six [synonym: {whist},
{long whist}, {short whist}]

Whist \Whist\, v. t. [From {Whist}, interj.]
To hush or silence. [Obs.] --Spenser.
[1913 Webster]


Whist \Whist\, v. i.
To be or become silent or still; to be hushed or mute. [R.]
--Surrey.
[1913 Webster]


Whist \Whist\, a. [Properly p. p. of whist, v.]
Not speaking; not making a noise; silent; mute; still; quiet.
"So whist and dead a silence." --Sir J. Harrington.
[1913 Webster]

The winds, with wonder whist,
Smoothly the waters kissed. --Milton.
[1913 Webster]

Note: This adjective generally follows its noun, or is used
predicatively.
[1913 Webster]


Whist \Whist\, interj. [Cf. G. st! pst! bst! ???. Cf. {Hist}.]
Be silent; be still; hush; silence.
[1913 Webster]


Whist \Whist\, n. [From {Whist}, interj.]
A certain game at cards; -- so called because it requires
silence and close attention. It is played by four persons
(those who sit opposite each other being partners) with a
complete pack of fifty-two cards. Each player has thirteen
cards, and when these are played out, the hand is finished,
and the cards are again shuffled and distributed.
[1913 Webster]

Note: Points are scored for the tricks taken in excess of
six, and for the honors held. In long whist, now seldom
played, ten points make the game; in short whist, now
usually played in England, five points make the game.
In American whist, so-called, honors are not counted,
and seven points by tricks make the game.
[1913 Webster]

{Bridge whist}. See {Bridge}, n., above.

{Duplicate whist}, a form of whist in playing which the hands
are preserved as dealt and played again by other players,
as when each side holds in the second round the cards
played by the opposing side in the first round.

{Solo whist}. See {Solo whist}, above.
[Webster 1913 Suppl.]


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  • Whist | Board Game | BoardGameGeek
    The object of Whist is to acquire tricks in excess of 6, each 1 of which scores 1 point In this basic form the game usually goes to 5, though 7 and 9 point variations were also common The trumps in standard Whist were determined by facing the last card to be dealt In addition, like most card games, there are a large variety of variants
  • Whist 22 | Board Game | BoardGameGeek
    This is a trick-taking playing card game played using 22 cards The game is similar in mechanism to Oh Hell, but simpler to grasp because there is no suit
  • Whist - the basics of trick taking games. | Whist - BoardGameGeek
    'Minnesota Whist' or 'Norweigan Whist' is the way I usually played Whist, This starts with a bidding round which decides if the game should be played 'high' or 'low' Each player decides if they want to play 'high' or 'low' and nid either using a card where black indicates 'high' and red 'low' (Norwegian reverses this so black is 'low' and red
  • Wicked Whist | Board Game | BoardGameGeek
    WICKED WHIST is a board game which adds another dimension to the classic card game - Whist The object of the game is to graduate from one corner of the playing board to the eye at the center This is achieved by playing Whist and, after each hand, moving clockwise around the board - one square for each trick made The first player to reach the center (having made exactly the right number of
  • German Whist | Board Game | BoardGameGeek
    The game is a quick to learn, easy to arrange, and fast-playing introduction to trick-taking games and serves as a good first step to learning to play Whist or Bridge for players unfamiliar with trick-taking
  • Whist Card Card - Question about Strategy | Whist - BoardGameGeek
    Whist is a tough game to list hard-and-fast strategy, since the "correct" play is almost always situational However, there are a few general guidelines for a beginner 1) When there is no trump suit, lead low (invite) from your strongest suit
  • Contract Whist | Whist - BoardGameGeek
    This is a version of the game that I have recently been taught Each player plays as an individual, not pairs Any number can play Seven cards are dealt in the first round, then six, then five, down to one, then from one back up to seven again The trump
  • Whist: A Childs Play Review | Whist - BoardGameGeek
    The two versions explained above comprise the Whist group's core concepts which will give kids and new gamers the basics Classic Whist familiarizes kids with the notions of card rankings, suits, trump, and partnerships which are near universal characteristics in card gaming in one combination or another Rules are light and play is straight
  • Oneonta Whist | Board Game | BoardGameGeek
    This is a cardgame, originally developed as a solitaire trick-taking game It is derived from Spades and Whist Rules for cooperative play: Go around, and everyone makes their bids The object is for the group to collectively (every person in their group) to meet their bids
  • How to play German Whist (Whist for 2 players) - BoardGameGeek
    BGG user bwridge said at "Review: German Whist": "A few BGG description: "[…] The game is a quick to learn, easy to arrange, and fast-playing introduction to trick-taking games and serves as a good first step to learning to play Whist or Bridge for players unfamiliar with trick-taking "





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