Splash Intro screen for Game - Eco Beasts Warrior C) I falied misserably with the melody for music - I added it to the on start but it plays first with a black screen then stops and runs the next bit of code which is the bg image…How can I do Music for Splash screen and low music for game play? Put the music in an on forever block You can pause as much as you want without pausing anything else
Splash Screens and Options Panels (TS Library) Update: I’ve released this extension; more information is available at Info Screens extension (beta) I’ve started creating a TypeScript library that can create splash screens and options panels The library is much more memory-friendly than the splash screens that I’ve used in my previously-shared games, and I will be going back to update those games once I’ve finished this library
Splash intro screens - Instructions - Microsoft MakeCode Is there a simple way of creating an intro screen with the name of the game, instructions etc? If someone can point me to a tutorial I can share with my students that would be great! They are grade 3 and 4 so if there is a simple way of doing this, then that’s what we are after!
Hiding Splash Text after set amount of time - Help - Microsoft MakeCode I am currently updating my game to use the computer cursor via the Browser-Events extension I have a splash text appear upon clicking on a sprite I am wondering how I can hide this text after a set amount of time Ex Cursor clicks on sprite, splash text appears, wait 3 seconds, splash text hides
Trig question - Help - Microsoft MakeCode Hello forum, I had a question I’m working on a project that involves very heavy math Especially with trigonometry The equation I’m using requires arctan but in the options I only see arctan2 Is there a workaround Is it even going to matter Please help me
Destroy within an on sprite of kind Food overlaps block in this case, the pause from the sound is deferring the destruction of the food sprite until after the sound completes - which is then occurring when you’re in a different scene (splash screen), so it’s not removing itself from the original scene; when you place the foodCount--after the sprite destroyed, there isn’t a pause that yields to