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Haitian    音标拼音: [h'eʃən]
a. 海地的
n. 海地人,海地语

海地的海地人,海地语

Haitian
adj 1: of or relating to or characteristic of the republic of
Haiti or its people; "Haitian shantytowns"
n 1: a native or inhabitant of Haiti


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  • Cant figure out how to properly tag my mod for leveled list . . .
    It is possible to not use tags for your leveled list (s) To determine if you need a specific tag, you'd need to examine the bashed patch results to see how your list is affected by other mods affecting the same list
  • Leveled List Injection Toolbox - Nexus Mods
    Editing the leveled lists directly will cause your mod to conflict with any other mod that edits the same list, meaning that mod users will need to create a merged patch to resolve it Using a script to add to the leveled lists means that your changes will not conflict with other mods
  • Simplest way to resolve leveled list conflicts? Is there any . . .
    There’s multiple tools that can do this other then xedit The main ones I know of are: Wrye Bash Mator smash Synthesis zEdit Synthesis is easy to use but apparently not as good at resolving level list conflicts Both mator smash and wrye bash are very good at level list conflicts based on my experience
  • Bashed patch leveled list forwarding - Wrye Bash Support . . .
    Example: If mod ABC esp contains a leveled list with new items but when creating a bashed patch, click on "Leveled Lists" in the left pane, then uncheck "Automatic" in the right pane, then remove ABC esp from the list of mods on the right pane This would prevent mod ABC esp from making any changes to the leveled list correct?
  • What are leveled lists, and how do mods that add to this #3
    You can use mods that edit leveled lists with no conflict if they edit different lists, but if you have two armor mods, they are almost certain to edit some of the same lists In many cases you can use Wrye Bash to build a bashed patch to merge conflicting leveled lists and preserve content from both mods
  • Leveled Lists at Skyrim Special Edition Nexus - Mods and . . .
    Mods that would normally conflict over item creature distribution work together smoothly In short, patching Leveled Lists makes sure you don't lose mod content due to conflicts and that everything appears in the game correctly
  • I keep sawing leveled lists. What is a leveled list? : r . . .
    When two mods edit the same leveled lists, one mod will end up overwriting the other Let's say Mod 1 adds a spell tome for "Thunderbolts and Lightning" spell to a Destruction spellbook leveled list Mod 2 also edits the same list, adding the tome to "Fire and Brimstone"





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