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deutsche    音标拼音: [d'ɔɪtʃ]
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  • Is the Vulkan version better? :: BeamNG. drive General Discussions
    Vulkan is a low-overhead API that allows us to balance CPU and GPU usage, specifically on multi-core CPUs That said, with new API, BeamNG should perform much better on big and demanding levels and with large amounts of vehicles As the launcher itself states, however, it is experimental for now and hopefully should improve eventually
  • vulkan :: Path of Exile 2 General Discussions - Steam Community
    switching to vulkan crashes game ??? anyone?? C:\Users\*your username*\Documents\My Games\Path of Exile 2\ open poe2_production_Config ini change the line "renderer_type=Directx12" to "renderer_type=Vulkan" With the cards it's about, that just results in the instant CTD's upon loading Appears for whichever reason Vulkan is broken on AMD 6000 series cards in this update it worked just fine
  • What is Vulkan and how does it differ from OpenGL?
    Vulkan is a low-overhead API designed to bring code “closer to metal”, boosting performance and efficiency It is based on AMD’s Mantle API, and the final spec is expected later this year In this post - A Brief Overview Of Vulkan API - Toptal Technical Editor Nermin Hajdarbegovic explains why Vulkan could be a big deal in the long run
  • How can I use single uniform variables inside this Vulkan shader?
    How can I use single uniform variables inside this Vulkan shader? Ask Question Asked 3 years, 11 months ago Modified 3 years, 11 months ago
  • Vulkan drivers issue :: Sky: Children of the Light Gameplay Discussions
    1 Missing Vulkan ICD: The configurator report indicating a missing Vulkan ICD is crucial This suggests your system lacks the necessary bridge between Vulkan and your GPU Try reinstalling the Vulkan SDK (1 3 268 0) as it should install the relevant ICDs Make sure you choose the correct installer for your Windows version (64-bit recommended) 2
  • Frame graph in Vulkan: from theory to implementation
    The main problem In Vulkan the whole pipeline (with the corresponding render pass) must be pre-built So the rebuilding of the whole graph every frame can be a bottleneck as I can imagine The pipeline cache could speed up things (in theory) but avoiding sudden frame-rate drops is top priority
  • Known Issues \ Vulkan Error :: Buckshot Roulette General Discussions
    DISCLAIMER: Buckshot Roulette is built with GODOT engine, which uses Vulkan API instead of DirectX Buckshot Roulette also does not officially support Mac OS Unfortunately, Mac OS is notorious for problems with Vulkan API, and your best bet is to try and launch the game with OpenGL (as described below) Another solution might be using an app like Parallels or PlayOnMac to try an launch the
  • How to select the most powerful vkDevice?
    9 I've been messing around with Vulkan recently In all of my experiments, when I select a gpu vkDevice, I always just take the first one vulkan provides I've looked at the documentation for vkDevice, and found that there is a lot of info, however I don't know how to decide what gpu is best for my program
  • Stutters fix by Vulkan :: SILENT HILL 2 General Discussions
    By switching to Vulkan, most of the major stutters disappeared, however, there are still traversal stutters So I adjusted my storage caching software (PrimoCache) to be more aggressive in caching my NVMe drives by giving them a 24GB RAM cache And lo and behold, no more stutters I guess I won't be waiting for the devs to fix this game anymore
  • [SOLVED] Vulkan Crash at Start :: DOOM Eternal General Discussions
    No, Vulkan is an API like D3D and DirectX Do note that D:E only runs in Vulkan While Vulkan isn't brand-specific, it IS generationally-specific Some older cards do not support Vulkan





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