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  • Feats – d20PFSRD
    Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex If you lose your familiar and gain a new familiar that doesn’t meet the listed prerequisites for a familiar feat you possess, your new familiar doesn’t gain the benefits of that feat
  • Fighter – d20PFSRD
    In either case, these bonuses last for 1 minute Source: Pathfinder Player Companion: Magic Tactics Toolbox Weapon Mastery The fighter gains a weapon mastery feat as a bonus feat, even when not wielding a weapon from the appropriate weapon group He must meet all of the feat’s prerequisites
  • Combat Feats – d20PFSRD
    Brawlers, fighters, gunslingers, magi, swashbucklers, and warpriests can select combat feats as bonus feats Members of other classes can take combat feats provided that they meet the prerequisites Armor Mastery, Shield Mastery, and Weapon Mastery feats count as combat feats for all purposes, including which classes can select them as bonus feats ALL COMBAT FEATS Feat Descriptions Combat
  • Wizard – d20PFSRD
    The following are the class features of the wizard Weapon and Armor Proficiency Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield Armor interferes with a wizard’s movements, which can cause his spells with somatic components to fail Spells A wizard casts arcane spells drawn from the sorcerer wizard
  • Magus – d20PFSRD
    Can a magus use spell combat with cantrips? Yes It is not limited to spells of level 1 or higher [Source] Does spell combat count as making a full attack action for the purpose of haste and other effects? Yes (revised 9 9 13) This is a revised ruling about how haste interacts with effects that are essentially a full attack, even though the creature isn’t specifically using the full attack
  • Mythic Feats – d20PFSRD
    Mythic characters and monsters gain mythic feats as they gain tiers or ranks These feats can be selected only as part of mythic advancement, not as part of a character’s normal advancement or in place of any other bonus feat Most mythic feats require a non-mythic feat as a prerequisite These mythic feats enhance the benefits of their prerequisite feats, making them truly awe-inspiring If
  • Metamagic Feats – d20PFSRD
    Spontaneous Casting and Metamagic Feats: A cleric spontaneously casting a cure or inflict spell, or a druid spontaneously casting a summon nature’s ally spell, can cast a metamagic version of it instead Extra time is also required in this case Casting a standard action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round
  • Weapon Focus (Combat) – d20PFSRD
    Weapon Focus (Combat) Choose one type of weapon You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat Prerequisites: Proficiency with selected weapon, base attack bonus +1 Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon Special: You can gain this feat multiple times Its effects do
  • Power Attack (Combat) – d20PFSRD
    Power Attack (Combat) You can make exceptionally deadly melee attacks by sacrificing accuracy for strength Prerequisites: Str 13, base attack bonus +1 Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
  • Combat Reflexes (Combat) – d20PFSRD
    With this feat, you may also make attacks of opportunity while flat-footed Normal: A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round





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