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  • Conan Exiles Underutilized Map Areas - Mini-Obelisk Yogtha Network . . .
    I have 4700 hours in game PVE, PVC, PVP - primarily PVC I have observed that there are areas of the map that are essentially “dead” with rarely any player activity buildings In particular, areas of the jungle, or areas of the frozen north have extremely low player activity I’m sure Funcom is aware of this It is definitely the case that there is an uneven distribution of obbys
  • Ingame transportation system: map room - Funcom Forums
    It is well known that the easier players can transport themselves in the games map the more they play Said this, I cant understand why on earth did funcom create this maproom obelisk system that is just a waste of time for everybody Is it exciting?, no Is it clever?, no In Skyrim for example if you have visited a place you can fly back to that place anytime Funcom why dont you make it
  • Update 3. 0 broke map rooms - General Discussion - Funcom Forums
    when selecting the mounds obelisk, it sends us to unnamed city, or jungle obelisk sends us to the swamp ect Both of these examples involve a misport to the adjacent obelisk Going counterclockwise, the Mounds obelisk is 2nd and the Unnamed City is 3rd, right next to it Likewise, the jungle obelisk is 7th and the swamp is 8th
  • Renewed call - Obelisks marked on the Map - Funcom Forums
    Where the map coordinate is referenced and then the individual grid square is divided into an imaginary 9 squares labeled much like a phone key pad For example, the obelisk at The Sinkhole would be referenced as H6-7 7 being the lower left corner
  • Map room question - General Discussion - Funcom Forums
    Putting a map room there yourself isn’t a terrible idea if you can pull off a 600% encumbrance run back home, depends on how close your base is to the obelisk you’re traveling to and some luck But you’ll have to make an extra trek up there to either destroy or pick up your map room and then get back home on foot
  • Bug Report: Follower stuck near obelisk after transport to Black Keep . . .
    Player returned to the map location where thrall was shown to be but thrall was not visible Player was attacked by NPC and executed an follower attack order but there was not follower response Bug Reproduction: Player character along with two thralls and a horse transported from a map room on Server 1500 to the Black Keep obelisk
  • New interactive Map for Isle of Siptah (Resources, Bosses, Pets, Lores . . .
    Since last week our new interactive map for Isle of Siptah is online On this map you can find many spots, like resources, bosses, pets, lores, emotes and much more Our server, other players and i are working hard to fill the map with all the information Every day several new spots are added If you are interested to support our project or you have some good spots that are still missing on
  • Maproom and teleport question - Funcom Forums
    hi there, you can only teleport from maproom to obelisks and NOT THE OTHER WAY AROUND, assuming you have already visited these obelisks previously you can only teleport to an obelisk you have visited at least once and that you have made your char interact with it, think the word in English is “atune” or sthing…
  • Obelisks and map rooms begone - Feedback - Funcom Forums
    Now we have mounts, Funcom can remove obelisks and map room teleport It was not said until now anywhere but I expect it Edit: For those that dont remmember know map room and obelisk teleport was added to the game since at the time mounts where considered impossible to implement Even the journey step can be changed from attune an obelisk to mount a horse





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