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  • [MEGATHREAD] Organized collection of BO1 mods, releases . . . - Plutonium
    Black Ops 1 Server Round Lock ( Customizable ) Plutonium Black ops 1 Zombies Custom Mod Menu (Custom Bank and Ranking System) Winter's Howl Buff [BO1] Kino der toten double upgrade and perk update [Release] Add Missing PhD And Stamina To Maps [Release] Basic Coop Pause for Zombie Mode [Release] [ZM] AFK Script for Black Ops 1 [Release] [ZM] BO1
  • [Release] [ZM] Main Menu Custom Map - Plutonium
    Main Menu (Zombies Edition) This is the first custom map release for Black Ops II Zombies, this one takes place in the main menu from the campaign Installi
  • [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Plutonium
    SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort So, what's the reimagined version? The reimagined version represents what SkyFall needed to be at the start
  • [Release] B02 FireTunnel Custom Map - Plutonium
    Introducing "Firetunnel," the ultimate custom map for Black Ops 2 Zombies Dive into intense battles within the fiery confines of a tunnel, where the outside world is off-limits Get ready for non-stop action, featuring the One Inch Punch, Pack-a-Punch, Mystery Box, Buyable Staffs, and a customizable Wonderfiz machine
  • [Release] [Zombies] Bonus Survival Maps 3. 0 (Updated January 2022)
    Version 2 0 1 Update Release: Bug Fixes: Fixes an issue with Die Rise causing server to crash Fixes fountain not killing players on Buried Disables calling of Tank on Trenches Map General Stability Fixes Additions: Smoother Map Rotation (unnoticeable outside of code but thought I'd add it ) Support for Town, Farm, and Bus Depot (all featuring perks and pack a punch) Support for vanilla
  • [Release] [T6] [Zombies] Custom Map, SkyFall - Prototype
    SkyFall is a custom map made by me with GSC for Black Ops 2 based on buried map The initial version was released in 2020 as a proof of concept, demonstrating the feasibility of making a true custom maps in Zombies mode with a lot of effort So, what's the Prototype version? Before the reimagined version, i worked on a v2 of the original version
  • Black Ops 2 Zombies Reimagined - Plutonium
    Black Ops 2 Zombies Reimagined BO2 Modding Releases Resources 223 Posts 119 Posters 158 1k Views 24 Watching Jbleezy
  • BO2 Modding Releases Resources - Plutonium
    Plutonium offers a unique Black Ops 2, Black Ops 1, Modern Warfare 3 and World At War experience
  • The Black Ops 2 CUT DLC 5 Recap - Plutonium
    And for a bonus, it's apparent that Black Ops 1 Zombies maps were going to be brought on into BO2's DLC 5 thanks to this image and this image too So for a TL;DR: Black Ops 2 was going to feature a DLC 5 featuring the WaW maps remade (along with Black Ops 1 Maps brought on) with additional content that would release during COD Ghosts' lifecycle
  • Call of Duty Zombies: The Cut Content Redux Edition - Plutonium
    Pre-alpha screenshots reveal that Zombies would've supported customizable outfits for the playable characters, unlocked through XP The icons for Primis are from their Call of Duty: Black Ops II renders, while the icons for the Shadows of Evil crew are taken from concept art





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